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ABOUT

SOFTWARE
Maya 2020
Arnold
ZBrush 2021
Substance Painter
xNormal
XGen
Unreal Engine
Photoshop
Illustrator
Premiere
After Effects
Linux
SONY Imageworks proprietary software
Disney proprietary software
Digital Domain proprietary software
SKILLS
• See online portfolio - www.BirdBrainStudio.com
• Working with UE4 Parallax Occlusion Mapping (POM) attribute
• Normal map enhancement for VR
• Experienced with HTC Vive ( tethered and wireless ) and Oculus Rift /Touch
• 3D look-dev with Marmoset Toolbag
• Basic experience with game engine UE4 - I'm NOT a game engineer/level designer/ C# programmer
• Facial Action Coding System (FACS) blendshape sculpting
• Thorough working knowledge of Maya's modeling\ UVing tools
• 3D printing - ZBrush sculpting to 3D printer pipeline experience - Shapeways
• Designing polygon edge flow & retopologizing
• Experience building organic models for effective facial and body deformations
• Experience building hard surface models with subD shored up edges
• Experience working in Linux \ Windows \ Macintosh environments
• Rigging of characters/sets/props – Maya
• Teaching - CSULB professor - ability to mentor effectively
• Hair Grooming – xGen - Arnold rendering 
• Texturing – Substance Painter, ZBrush & Photoshop• 2D sketch artist
• Camera projection modeling and texturing techniques
• Experience working with Agile / SCRUM / Jira in a production environment
• Problem-solve complex compositing issues using Nuke within a VFX pipeline
• High level of knowledge compositing 3D elements within NUKE - using 3D assets to create mask
• Experience working with Perforce in a production environment
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