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ABOUT

SOFTWARE
 

Maya 2023
Blender
Marvelous Designer
Arnold Rendering/Lighting/Shading
ZBrush 2021
Substance Painter
xNormal
xGen
R3DS Wrap
Unreal Engine
Photoshop
Illustrator
Premiere
After Effects
Linux



 

SKILLS
 

• See online portfolio - www.BirdBrainStudio.com
• Working with UE4 Parallax Occlusion Mapping (POM) attribute
• Normal map enhancement for VR
• Experienced with HTC Vive ( tethered and wireless ) and Oculus Rift /Touch
• Experience with UE4 - UE5
• Facial Action Coding System (FACS) blendshape sculpting
• Thorough working knowledge of Maya's modeling\ UVing tools
• 3D printing - ZBrush sculpting to 3D printer pipeline experience - Shapeways
• Designing polygon edge flow & retopologizing
• Experience building organic models for effective facial and body deformations
• Experience building hard surface models with subD shored up edges
• Experience working in Linux \ Windows \ Macintosh environments
• Rigging of characters/sets/props – Maya
• Teaching - CSULB professor - ability to mentor effectively
• Hair Grooming – xGen - Arnold rendering 
• Texturing – Substance Painter, ZBrush & Photoshop• 2D sketch artist
• Camera projection modeling and texturing techniques
• Experience working with Agile / SCRUM / Jira in a production environment
• Problem-solve complex compositing issues using Nuke within a VFX pipeline
• High level of knowledge compositing 3D elements within NUKE - using 3D assets to create mask
• Experience working with Perforce in a production environment

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