top of page

Astro Boy

I was a CG designer in the hybrid art department at iMAGi Animation studios working on the CG animated feature film, Astro Boy. In this role I addressed 2D and 3D needs for the visual development of the film.

Below is a slideshow gallery and movie examples of 2D visual development I created for the development of Astro Boy's arm canons....then I executed the 3D modeling and animation as his arm would transform into the canons.

Below is a slideshow gallery and movie of visual development I created to describe the Junkyards of Earth.

bottom of page