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I was a CG designer in the hybrid art department at iMAGi Animation studios working on the CG animated feature film, Astro Boy. In this role I addressed 2D and 3D needs for the visual development of the film.
Below is a slideshow gallery and movie examples of 2D visual development I created for the development of Astro Boy's arm canons....then I executed the 3D modeling and animation as his arm would transform into the canons.
Below is a slideshow gallery and movie of visual development I created to describe the Junkyards of Earth.
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