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Bird Brain Studio
Nvidia
From 2005 - 2007 I was on the Nvidia demo team. My role was character technical director for the team.
Here are all the tech demos new and old - https://www.nvidia.com/en-us/geforce/community/demos/
For the Adrianne Curry Demo I performed all rigging and directed the MoCap recording at House of Moves in Venice, CA.
I created the IK/FK base rig with the MoCap rig layered onto that permitted the animator to fix animation data.
I also created many CG hair groom variations until this simple hair stying was picked.
Softimage Face Robot was used to quickly establish a facial rig for creating animatable blendshaped expressions.
Here's the full demo - GeForce 8800 demo - Adrianne Curry - https://lnkd.in/gJStt6NN
Another demo I worked on was - FROGGY - for the GeForce 8800
Another tech demo I worked on was - Dinosaur Museum Destruction - not published
I modeled and prepped for our internal engine - the Brachiosaurus 3D model
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